
For casting, we have a project I have already mentioned briefly to take an asymmetrical and a symmetrical object and take them from a skeletal state to a skinned state. This means having a mesh like outside to a fully rendered image. I keep thinking of this like it is a 3D model and you are looking at it in wireframe, ghosted, rough rendered, fully rendered in its four states. When I started to think about it, I started to think about the human body. I originally in my head was thinking about how we have skeletons all the way to skin, but I then thought thats way too literal. So, I then started to think about when we die, the only thing that ends up of use is our skeleton and from there I started to think about how over time if left exposed even the skeleton will begin to wear away over hundreds or thousands of years.
1 comment:
great view into your initial design process! keep up the good work!
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