Design Activism-
- nature looked vast in the late 18th century-- ripe for exploitation
- the resources to sustain life like agriculture are decreasing
- micro-utopias and make impossible before possible now
- fill the gap between poverty around the world
- Design Prism: Design Practice, Design Studies, and Design Exploration
- more then one facet to a design, it is about the design coming together as a whole
- "overconsumers"- the rich 20% that has so much mass and waste that it is contaminating the whole
Cradle to Cradle-
-just because something is "less bad" for the environment doesn't make it good
- the problem is still there it just exists in a different form.
-mass customerization, making products for the masses they can create make their own
- is the industrial revolution bad?
- hasn't changed since the beginning
- make it as cheap and as many as possible
- how can be draw on the fundamentals of the preindustrial revolution and the good of industrial revolution
- "biomimicry"- using the designing the efficiency of nature
- the preindustrial idea of making stuff, take the ideal and bring it into the 20th century, use the digital to make the crafts of the old
- consumerism in a capitalist society
- planned obsolecence
- one- off objective vs. mass producted
- "we are a capitalist society and nothing is going to change that"
Designers, Visionaries and Other Stories
- zero waste can save money
- even a small change can make a big change
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